Documentation + User Guide
Guide:
Controls:
Player 1 : W and S to move, A and D to rotate and Q to shoot.
Player 2: Up and Down arrows to move, Left and Right Arrows to rotate and Right Control to shoot.
Global: Space to pause, Left mouse button to select.
Main menu allows you to go to the game
Pause Menu allows you to return to the Menu, or Resume Playing. Freezing the game in the proccess:
The Game screen alows either two players to play:
The aim of the game screen is to find your opponent and shoot at them till they are destoryed. Various power-ups will spawn to aid you and create different styles of play.
Documentation:
Comparing the game to the intital idea, i feel like i fell short in the amount of power-ups and the AI opponent. But aside from that i believe i met what i promised. I made 5 unique maps which i am quite happy with, alongside the 3 power-ups i ended up implementing. I am quite proud of how the power-ups came through especially the mine, of which works exactly how i imagined. The animations and sounds work well in my opinion and im quite happy with how they turned out as well. The main and pause menu make it easier for a user to navigate and altough in the puse menu the music doesnt stop or distort i believe it still works as intended.
Testing Feedback:
From the extensive feedback i got, none of the players that played seem to be dissapointed by the game or didn't enjoy it. If the game was mutliplayer online or they had a friend over most would reccommend the game to thier friend. Most players seemed to find the power-ups were the best part of this game, along with some finding the base tank controls and bullet enjoyable. When asked what might make the game better, there was a general consesnsus that an AI should be added. 50% of players managed to find bugs, however since the tested version was V0.1.4 many of the bugs have either been reviewed or patched out.
References:
Videos to help make both menu's:
All art and animations were made using:
All sounds and music were composed using:
List of Assets:
- Materials
- Bouncy material used for bullets
- Gold text shade used for menu text
- Animations
- Explosion animation
- Grenade Launcher animation
- P1 turret animation
- P2 turret animation
- P1 tank tread animation
- P2 tank tread animation
- Shield animation
- Prefabs
- P1 Tank
- P2 Tank
- Bullet
- Grenande
- Mine
- Shrapenel
- Grenade Pickup
- Mine Pickup
- Shield Pickup
- Scenes
- Main Menu
- Classic 1
- Classic 2
- Classic 3
- Classic 4
- Classic 5
- Scripts
- Grenade Pickup Script
- Mine Pickup Script
- PickupManager
- Shield Pickup Script
- Mine Script
- Bullet Script
- Grenade Script
- Health Script
- Menu Script
- Pause Menu Script
- Shield Script
- Shoot Script
- Shrapenel Script
- TankMovement Script
- Sounds
- Battle Music
- Menu Music
- Explosion
- Mine arm
- Mine Boom
- Shield Activate
- Reload
- Shoot
- Tank Rotate
- Tank Tread
- Sprites
- Mine Sprite
- Mine Pickup Sprite
- Shield Pickup Sprite
- Grenade Pickup Sprite
- Grenade Sprite
- Grenade Spritesheet
- Shield Spritesheet
- P1 tank spritesheet
- P2 tank spritesheet
- P1 turret Spritesheet
- P2 turret Spritesheet
- Explosion spritesheet
- Tiles for the tilemap
What the Tank?!
More posts
- Planned Updates, Roadmap and Reflection8 days ago
- V 1.0.09 days ago
- V 0.1.421 days ago
- V 0.1.329 days ago
- V 0.1.236 days ago
- V 0.1.144 days ago
- What the Tank Proposel52 days ago
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